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Colossal Cave 550

Will Crowther · 1976

A programmer at BBN Technologies and devoted spelunker, Crowther wrote the first Colossal Cave Adventure to share his love of Mammoth Cave in Kentucky. Running on a PDP-10, the original game modeled real cave passages and is widely considered the founding work of the adventure game genre.

Don Woods · 1977

A Stanford graduate student who discovered Crowther’s game on ARPANET and, with his blessing, expanded it into the 350-point version known worldwide. Woods added treasures, puzzles, fantasy elements, the troll bridge, and the magic words XYZZY and PLUGH.

David Platt · 1979

Extended Woods’ version to 550 points, adding the catacombs, ice caves, new treasures, and richer puzzles — creating the definitive full-length Colossal Cave experience.

David Wright · 2026

Utilized Claude Code to wrap Platt’s C source in a Progressive Web App with a touch-friendly controls grid, dynamic item buttons, and atmospheric scene imagery that cross-fades as you explore. Playable offline via a service worker. Platt’s C is compiled to WebAssembly using Emscripten; the front end is vanilla HTML, CSS, and JavaScript — no frameworks.